

This is what I mean, it's our fundamental difference in philosophies. There are not technical weaknesses in my specs: bass does literally everything xkas does, and a whole lot more cool stuff (conditional assembly, operator precedence in math, SPC700 assembly, bugfixes, cleaner codebase to hack on, custom mapping for eg ExHi/LoROM, unified define/macros with proper closures, LL(1) grammar, offset save/restore, etc.)īut it requires work. And we still have to deal with ZSNES' lack of support for BPS.īut that's what I mean. IPS->BPS is actually pretty easy in comparison, but it's still a change. > There are ~400 patches, ~400 blocks, and a fair amount of sprites designed for use with xkas on this site, none of which can be assembled with bass If this helps reduce bandwidth totals, you would be saving money. You say space(bandwidth) is not an issue, yet there is a banner saying that ads are needed for the site to survive, which suggest money problems.


> I don't really get what you're referring to here, but I don't think I should care. You are right then, I was wrong to say SMWC never changes. I'd merely have to name the music section as example we have changed a darn lot regarding accuracy standards.
